


Players would have to visit the locations and complete tasks, usually about killing a specific elite monster or a boss, and would earn exp and gold for it.

Difficulty levels also increased above the default base difficulties, with Torment 1 to Torment 6 becoming available Bounty Huntingīounties were set tasks in the world which were marked on the world map. Biggest factors include an increase in level cap from 60 to 70, a new Act 5 in the storyline, as well as Adventure mode which featured Bounty Hunting and Rift content. Do skip what you already know about if you need to, or it might get repetitive! Players from Base Game / Pre-ROS Expansionįor those who came here before ROS, more or less ROS is the biggest content patch for Diablo 3, changing much of the playstyle. In order of historical changes, this is a summary of content and patches since D3V2. Please visit the individual class subreddits for that purpose by going to You will NOT find itemization guides here, as the main purpose is to keep old players up to scratch on systemic changes and help them to understand the current meta. My guide is mainly for PC players, and will cover major changes made from ROS all the way to the current patch, and is focused around players who didn't play ROS, and players who quit up to the Season 3 era (prior to the addition of Kanai's Cube) With the necromancer patch I believe a fair number of old players perhaps from a really long time ago (Maybe even pre-ROS) have rejoined to try out the new content.Īlthough necromancer is the main focus of this patch, in the 2+ years that some of us have been gone, a good number of changes and updates have been made that provide more stuff to play (well, grind).
